Models Description Photos

M381
NOTE: This is the specification of real model. Not the specification of our product. Our product is a TOY and shoot B.B. only
M381 HE Urban Combat: Type Exp., DAM 2d+2[3d].
Note: The minimum range (Min 14) is a safety feature of standard grenades and reduced to 3y with urban-combat rounds.
M381 Offensive HE, arms after 2+D6 meter It is most effective when used against a static target, such as a light vehicle or defensive fighting position
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M381-1
M381-2

M433
NOTE: This is the specification of real model. Not the specification of our product. Our product is a TOY and shoot B.B. only 
M433 HEDP Shaped-Charge: DAM 2d(10).
Note: The round to attack lightly armored cars.
M433 Dual Purpose: It has both a high explosive charge and fragmentation wire, but is not as effective against either of its intended targets as a more specialized round.
High-explosive dual purpose (HEDP) round. This round has an olive drab aluminum skirt with a steel cup attached, white markings, and a gold ogive; it penetrates at least 5 cm (2 inches) when fired straight at steel armor. It arms between 14 and 27 meters, and it causes casualties within a 5-meter radius
M433-1
M433-2
M433-3

M781
NOTE: This is the specification of real model. Not the specification of our product. Our product is a TOY and shoot B.B. only 
This round is blue zinc or aluminum with white markings. It is used for practice and produces a yellow or orange signature on impact.
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M781-1
M781-2

M583A1
NOTE: This is the specification of real model. Not the specification of our product. Our product is a TOY and shoot B.B. only 
M583A1 (WHITE), M661 (GREEN), M662 (RED) Star Parachute Flares: Fuse delay 5 seconds. Burn time 40 seconds. Are of effect: 100m (111y). Altitude: 152-213m.
Note: Used for illuminating and signaling. The white one burns brightest, the other two are mainly for signaling. The flares burn out well before the parachute reaches the ground.
This round is white impact or bar alloy aluminum with black markings. It is used for illumination and signals and is lighter and more accurate than comparable hand-held signal rounds. The parachute attached to the round deploys upon ejection to lower the candle at 7 feet per second. The candle burns for about 40 seconds. More...Click here
M583A1-1
M583A1-2

M922A1
NOTE: This is the specification of real model. Not the specification of our product. Our product is a TOY and shoot B.B. only 
These rounds are totally inert and are used to check gun functioning and to train gun crews. They are issued only to armorers. The M922 dummy cartridges are joined with M16A2 links. Each MK 19 is allowed one 10-round belt (DODAC B472), which is packed in an M2A1 metal box. These inert cartridges are used to check weapon function and for crew training.
M922A1-1
M922A1-2

XM993
   

M576
NOTE: This is the specification of real model. Not the specification of our product. Our product is a TOY and shoot B.B. only 
M576 MP Buckshot: Type Cr., DAM 4d.
Note: Each die of damage is rolled individually and applied separately vs. armor, as per the shotgun rules p. B119. +1 to skill; 1/2D 25, Max 150. Rcl is -1 for all weapons or combinations with 9+ lbs., and -2 for any lighter weapon.
M576 Multipurpose: A moderately common round with multiple potential uses, the M576 is a buckshot-loaded grenade.
M576-1

XM995